From: 1976 to 2021,
Introduction.

This website is a historical portfolio of my career not only in graphic design but also as an illustrator. It reflects my transition from the drawing board to 'desktop publishing' in 1995 (after 19 years with pen, ink, type scale and PMT camera). This was a ‘seismic shift’ for graphic design and especially reprographic production. It required re-training and certification in desktop publishing as once again I found myself returned to college at the age of 40 - something of a shock and surprise as I acquired new skills in computer and software applications to re-enter my chosen career.

2021 - twenty six years on from 1995 - the speed and development of hardware and software together with the internet now provides a totally new creative avenue for graphic designers with online web design, 3D animation and motion graphics - now all achievable utilising our ‘swiss-army-knife’ of software applications.

For myself and graphic designers ‘of a certain age’ that experienced the transition from the drawing board to the software screen was at first frustrating. At the time, the often spoken opinion was that a graphic designer was not a ‘computer operator’. Traditional skills acquired by decades were very shortly performed by the new technology. Part of this experience relating to the transition of design and production skills before desktop publishing is described in my ‘CV’ from the period of 1980.

What our technology today provides is the ability to design, produce and deliver ‘online’ more quickly and efficiently than ever before - but that speed of creation comes at a price. Design requires ‘incubation’ and before the ‘desktop revolution’ that time would be available to produce preliminary thumbnail concepts with the client that then evolved into page layout that then proceeded to visualisation before final press-ready artwork - involving multiple stages of production incorporating typesetting, illustration, photography, line art and full CMYK specification. Now, today - with free ‘online’ software, design templates and digital production tools available to everyone - content creation has in many instances resulted in a visualy bland homogenous style.

Alternately - today’s graphic designers can and do produce cognitive and clever, balanced and effective advertising, campaigns, print publications and a myriad of online graphics - all utilising the traditional disciplines of layout and typography which is as relevant today as it was 45 years ago when I started my career.

Just think for a moment - the ‘concept today’ of sending a motorcycle messenger with your layout design for approval, (no faxes then) to your client 50 miles away - to be returned with comments via ‘red-star’ mail delivery - which you would pick up from you local rail station. One of the many working practices that is thankfully, no longer required from the past.

I would not go-back to the working production procedures required from the 1970s or early 1990’s. Embracing software technology and acquiring new skills expanded my horizons on what I could achieve. My work in feature film title sequences and later ‘CGI’ would not have been possible before 1995.

This then is an introduction to my career. Throughout the following years I will be up-dating my website with articles that cover over 50 years. This will also include my three year apprenticeship (1970-1973) when I qualified as a studio photographer in commercial and industrial advertising. That period also defined my decision to go to Blackpool College of Art and Design in 1973. After which (1976) - I commenced my career as a graphic designer.

 

 

 

 

john goodinson

Celebrating a career spanning 45 years. John Goodinson: Graphic designer, illustrator, agency art director and company director. Initially working as a print designer, then art director before forming a design partnership based in Soho, London in the early 1980s providing the UK film industry with creative title sequences.

The last two decades have been employed as a freelance graphic designer working as a multi-disciplined creative in web, print, animation, illustration, packaging and finally in 2011 as project leader for ‘Anasynthesis’ the online project that publishes articles and 3D reconstructions of classical Greek sanctuaries, the Athenian acropolis, Delphi, Eleusis and Pergamon. All under the aegis of archaeologists.